Indiana Jones to Use NaturalMotion's Euphoria

With the upcoming Indy movie in the works, LucasArts has officially confirmed a next-gen Indiana Jones game, along with word that it will make use of the “revolutionary” euphoria behavioral-simulation engine from NaturalMotion. What does it do? Read for yourself.

Imagine a swaying rope bridge. With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.

Basically, it’s the next-generation of animation and artificial intelligence. Your foes will no longer be limited by traditional animation or scripted logic – they’ll react like humans do depending on the situation. LucasArts promises that gamers who play the game will never experience the same thing twice.

Indiana Jones will debut on the PS3 and Xbox 360 sometime next year. The game will be presented at E3 within a few days.


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