Tagged: naturalmotion

morpheme on Wii

NaturalMotion, developers of 3D animation technologies euphoria and endorphin, announced that morpheme 1.2, the latest version of its animation middleware, adds support for the Wii, offering creative control to the studios developing for the console by allowing them to author and preview blends, trees and transition graphs in real-time. The technology is also available for PC, PS3 and Xbox 360.

“Support for Nintendo’s Wii console was a natural extension of the morpheme product offering,” said Torsten Reil, CEO of NaturalMotion. “Wii is enjoying tremendous popularity, and we believe morpheme can help developers further expand on the new gaming experiences that the platform has opened up.”

Additionally, morpheme features enhanced run-time compression, enhanced SPU support for PS3; collaboration network editing, reusable sub-networks, new flexible layout manager and more.

Backbreaker Announced

Developers of the euphoria animation technology featured in GTA4 and Star Wars: The Force Unleashed, NaturalMotion has announced Backbreaker, an American football game being developed exclusively for next-gen consoles. It is slated for release sometime next year.

“Backbreaker is the first football game with truly interactive tackles. By utilizing our motion synthesis engine, euphoria, players will never make the same tackle twice, giving them an intensely unique experience every time they play the game,” said NaturalMotion CEO Torsten Reil. “Backbreaker puts players in the middle of the gridiron by providing a pure, realistic football experience only possible on next-generation consoles.”

Though no screenshots were released, they were sure to send out a nice trailer showing off some backbreaking.


Indiana Jones to Use NaturalMotion's Euphoria

With the upcoming Indy movie in the works, LucasArts has officially confirmed a next-gen Indiana Jones game, along with word that it will make use of the “revolutionary” euphoria behavioral-simulation engine from NaturalMotion. What does it do? Read for yourself.

Imagine a swaying rope bridge. With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.

Basically, it’s the next-generation of animation and artificial intelligence. Your foes will no longer be limited by traditional animation or scripted logic – they’ll react like humans do depending on the situation. LucasArts promises that gamers who play the game will never experience the same thing twice.

Indiana Jones will debut on the PS3 and Xbox 360 sometime next year. The game will be presented at E3 within a few days.