In what can only be considered to be not-a-surprise, Take-Two has announced that BioShock Infinite has sold significantly more copies in its first month than its predecessors in the series. In fact, more than 3.7 million copies of the excellent game has been shipped around the world, and there has apparently been “solid demand” for the game’s Season Pass, though no one really knows what DLC they’re going to get.
The publisher, however, isn’t doing so well. Despite having such big successes as BioShock Infinite, Borderlands 2, and NBA 2K13, the company finished the year with a net loss of $29.49 million. Interestingly, it’s better than last year, which saw a $108.82 million deficit.
As for its other successes, Borderlands 2 has shipped 6 million copies since its release, which puts it on track to be the publisher’s best-selling title; NBA 2K13 has shipped 5 million copies. No figures were revealed for Max Payne 3 and XCOM: Enemy Unknown, though both of them were critically acclaimed at release.
The publisher is looking to bank on the launch of GTA 5, which is due out later this year. It’s quite sad that Take-Two is still in the red despite having released so many good games. As a matter of fact, I’ve put countless hours into these games, as have many others, yet I don’t understand how such a publisher can still make a loss.
There were quite a few alien races represented in the Mass Effect trilogy. Although they may have scales, blue skin, or might even look like roaches, they were basically humans with a palette swap. That’s disturbing, but considering how limited consoles were during this generation, that may have been a necessary step.
Apparently, BioWare thought the same, too, for they considered having non-humanoid squadmates in the games, but they discovered that it would have taken away from the rest of the game.
All the party members in the games were based on the humanoid skeleton because the development effort for non-humanoid playable aliens would have been great. Instead, the studio pushed to make a “larger, more polished game.” Also, all squadmates had to function like human characters in the sense that they’d have to be able to carry guns.
Honestly, I’d love to see the galaxy’s first Hanar spectre in the next Mass Effect game. Now, that would be freaking amazing! Also, I think next-gen consoles have more power and RAM that can be dedicated to render more than one type of “skeleton” in games.
Remember Me was originally slated to have jet skis and would’ve been called “Adrift”. Players would be seen zipping around a flooded coastal city. While that sounds vaguely interesting at first, I believe the game would’ve become boring too easily and would have been dismissed quickly.
Thankfully, that didn’t come to fruition according to the game’s creative director Jean-Maxime Moris. The team had wanted to focus on the effects of global warming on the world, which they why they had wanted to place the game in a city like Sydney, Tokyo, or San Francisco. “The [player] would have to navigate with a wakeboard, grappling from one jet ski to another,” he said.
As it stands, they became more interested in the idea of manipulating memories and shifted the theme away from global warming. Dontnod’s (the studio) home city of Paris became the game’s stomping grounds but with a sci-fi twist. The iconic features of Paris came into view, though Moris explains that they were initially reluctant to be “that French studio doing that French game.”
Honestly, I think the game looks cool. The scenic views of Paris act as great eye candy, especially the new glass-and-steel skyscrapers alongside familiar Parisian landmarks. The interview touches upon the studio’s vision of Paris in the future and how social networks will come to dominate society. It’s an interesting read.
Remember Me is expected to be released early next month on PC, PS3, and Xbox 360.
Lobo is quite possibly the most badass character in the DC universe. After all, who else can be the “Main Man”? He’s being released as a DLC character for Injustice: Gods Among Us.
When Blizzard had announced Diablo 3 for PS3 and PS4, everyone thought it’d just be a dumb console port. But that doesn’t seem to be the case; in fact, the studio is apparently putting a lot of thought and work into the game.
Blizzard’s Matthew Burger told OPM that the studio didn’t want to “emulate a PC game on the console,” adding that you won’t be able to get the PC experience by simply plugging in a USB keyboard and mouse. This is because they are putting in a “lot of work into how we laid out the abilities and the camera. It wouldn’t feel right.”
Burger then went on to explain how the game’s complex inventory management system is being streamlined to suit console users’ needs. They are also dividing it into body parts as opposed to the grid you can find in the PC version.
He also discussed the inclusion of the evade button and what it means for console players: “it helped solve some of the differences between PC and console.” Apparently, PC players can simply click anywhere on the map and simply go there as opposed to the console version where you have to move manually.
A lot more is discussed about transferring the game over to the PlayStation consoles. It’s an interesting read if you’re into this game.
Bethesda has been posting teaser images for their next project, and everyone’s betting money that it is a new Wolfenstein game. All images are posted below.
The collage shows three images, one with the hastag 1960 below. People are speculating that it’s the long rumored Wolfenstein game, which is reportedly in development at Swedish studio Machine Games. The studio was formed by members of Starbreeze, the studio behind excellent games such as The Darkness and Chronicles of Riddick.
This has been confirmed indirectly by Bethesda themselves, who noted that “this morning’s tease is not related to anything @BGS_Devs is working on.”
The game is rumored to make use of idTech5 game engine. There hasn’t been a new Wolfenstein game since 2009. The last entry was average at best, and was made by Raven Software, id Software, and some other studios.
Well, it’s about goddamn time!