Tagged: zombie studios
Blacklight Game, Comic Book and Movie Announced
From The Seattle Times comes word of Blacklight, a futuristic military shooter being developed by Zombie Studios, while Fox Atomic creates an associated comic book and feature film. There is a couple of concept art from the game in the article, which describes the project to be similar to Apocalypse Now about 25 years from now.
"We’re hoping to graduate into the big league, frankly, with this one," said Zombie co-founder Mark Long, who says he expects the Seattle-based developer to grow by 30 to 40 employees as a result.
The film and video game will be written by Jason Dean Hall, a veteran writer whose last film Spread sold at Sundance to Summit. He is also currently writing films for Dreamwoks and Universal.
"From the start, I have envisioned ‘Blacklight’ as a story that spans all of the forms of media I enjoy most," stated Long. "It’s an ambitious project and I’ve been fortunate to find partners at Fox Atomic and Union who share that same vision. We are cooperating on the comic, game and movie at levels that are unprecedented in the industry."
No release dates were given.
Rogue Warrior Announced
Bethesda has announced plans to publish Rogue Warrior, an “authentic, tactical” first-person shooter based on the best-selling book by Richard Marcinko, former U.S. Navy SEAL and founder of both SEAL Team Six and Red Cell. The game is being developed in conjunction with Zombie Studios for the PS3, PC and Xbox 360; it is scheduled for release during Fall 2007.
Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game’s single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.
An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior’s tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.
In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea’s nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.
A 30-year veteran with the U.S. Navy, Dick Marcinko served in both the Underwater Demolitions Team and Navy SEAL programs, was a military attache in Cambodia, and conceived, founded, and commanded SEAL Team Six, the U.S. Navy’s first counterterrorism unit. He later created and ran Red Cell, a unit created to test the Navy’s anti-terrorist capabilities for highly-secured bases, nuclear submarines, ships, and other purported “secure areas”, including Air Force One. Dick’s experiences as a Navy SEAL were captured in his New York Times best-selling autobiography, Rogue Warrior, and his Rogue Warrior fiction series.
Three high-resolution screenshots: