Tagged: will wright

Will Wright making a game about players’ lives: what does it mean?

Will-Wright-largeWill Wright is one of the most ambitious designers around right now. He’s famous for having made SimCity, The Sims, and Spore. These were great games that had lofty ambitions of simulating cities, lives, and even life itself. Now, the designer aims to bring “normal, everyday life” into games with his new IP.

Speaking at the Game Horizon conference in UK, Wright said that he wants to make games that are “extremely relevant to the player, and extremely unique to each individual.” This is interesting as it would involve connecting gamers’ lives with their games in an intricate manner that hasn’t been seen till now.

And that’s exactly what he intends to do: “build a game about the player, around the player’s life, around the things that they know, the places they go, the people they hang out with.” That sounds quite exciting to me, but I don’t think it’s going to be a very good one if it’s for computers and consoles.

He addresses that as well, noting that it’s going to be a “mobile-based experience” and that it’ll follow a very different economic model than SimCity, which has been plagued with EA’s irritable DRM.

The game seems like a great idea, but it also means giving up your privacy. All of your data would have to be given over to the game for it to work, and I don’t think many people are yet willing to do so unless the confidentiality of their data is guaranteed. There’s also the fact that to most people turning their life into a ‘game’ doesn’t sound appealing at all.

All that will hopefully be answered soon. Will Wright is expected to divulge more details in the coming months. His last game—Spore—was released back in 2008, so it’s about time he made a big comeback.

Spore on Wii

Following up on word that Spore is ‘six months’ away from release, game designer Will Wright let it slip that the title is also in development for the Wii. “We’re doing Spore on the Wii,” he mentioned casually in a talk with Guardian Unlimited. It was previously declared that the game would arrive on “all platforms,” though it was never for the Nintendo console till now. Portable versions of the game are also said to be in development.

Wright expressed his love for the Wii, terming it as the only “next-generation” console on the market. “The PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement,” he said. “But the Wii feels like a major jump–not that the graphics are more powerful, but that it hits a completely different demographic.”

He also expressed his love for the PC: “Every generation it’s like ‘the PC’s dead! The PC’s dead!’ But it carries on growing when consoles are flat for five years. At the moment I can get better graphics on my PC than I can on the PS3.”

Spore on Consoles

EuroGamer carries confirmation from Leipzig that a version of Spore is in development for consoles, though it won’t be released alongside the PC and DS versions. This comes straight from Maxis, the development studio itself, from behind a closed-doors meeting.

Spore comes from Sims creator Will Wright, seeing players evolving a single-celled organism into a complex creature and eventually creating an entire civilization. It’s expected to hit stores next Spring.

Spore, Alone in the Dark Delayed

Gamespot reports that Spore will not be released until the second half of 2007. This comes straight from Will Wright, the guy behind the game (and The Sims), who states that this release window is “for now”, implying that the release hasn’t been set in stone yet.

The site also reports that the highly anticipated next-gen entry in the Alone in the Dark series has been delayed. Atari, the game’s publisher, revealed that the game is in development for release during its fiscal 2008, which runs from April 2007-March 2008. Curiously, the company only mentioned the title’s presence on PS3 and Xbox 360; the PC edition went unmentioned.

GC 2006 Game Concert Sold Out; Industry Party Still Open

This year’s German Games Convention is shaping up to be bigger and better than before. 2006’s GC will be host to a colossal concert performance of game soundtracks at the Gewandhaus in Leipzig. With 400 more seats than last year, all 1000 tickets to the show have been sold out in only a couple of days.

This year’s performance will be conducted by Maestro Andy Brick, with well-known Prague Philharmonic Orchestra performing on August 23 at 8 pm. The audience can look forward to music from Final Fantasy, Two Worlds, Anno 1701, The Revenge of Shinobi, Castlevania and many other games. It was also mentioned that Will Wright, the creator of The Sims series, will be present at the show as the guest speaker.

As for other events, the organizers have thrown an industry party on August 24 at 8 p[m with the motto “Back to the Roots”. Open only to exhibitors and trade visitors, the party will have a quieter atmosphere than last year’s one, and will be hosted at Hall 16 on the old trade fair site. There will be lots of mingling, buffets and DJs for the nighthawks; tickets for the party will cost 39 Euros.