At its financial call, Midway revealed plans for two “ambitious open world games” and to debut Mortal Kombat and Blitz on “next generation” hardware.
“Looking ahead to 2008, with our core technology platform now in place, we expect to release a number of titles,” said company CEO David Zucker. “We also expect to release several as-yet unannounced titles such as next generation versions of our hit franchises Blitz and Mortal Kombat, and two exciting new ambitious open world games. We intend to give more details on our 2008 release schedule in the near future.”
Additionally, the company announced that the PS3 version of BlackSite: Area 51 has been delayed. No reason was given, however, it’s a slight delay as the PS3 version will ship approximately three weeks after the PC and Xbox 360 versions hit stores on November 5.
Interestingly, at the conference, Zucker said that the company expects to sell 1.5 million copies of John Woo’s Stranglehold, which hit PC and Xbox 360 recently, with a PS3 version on the way. The game was powered by Unreal Engine 3, which Midway developed toolsets around that has given its internal studios a “solid foundation” going forward, said Zucker.
A playable demo for Spider-Man: Friend or Foe is now available on the Xbox Live Marketplace, offering a sample of the Tokyo Rooftops level with Green Goblin or Venom. There is also a boss battle with Doc Ock in the Tokyo Secret Labs level. Additionally, those who play the demo will be rewarded with an unlockable sidekick cheat code for the final game. Besides the above demo, Xbox 360 has also received samples of Juiced 2: Hot Import Nights and FIFA 08.
On the PC side of things, a new pair of updated Lost Planet: Extreme Conditions demos are available, one for DX10 and the other for DX9, offering the same set of levbels. Grab the DX9 version from ComputerGames.Ro and Gamer’s Hell, and the DX10 version from ComputerGames.Ro and Gamer’s Hell.
While announcing that the Xbox 360 version of Stranglehold has gone gold, Midway also let out word that the PC and PS3 versions have been delayed. The PC version is now slated for release on September 18, with the PS3 version releasing on September 25.
The Xbox 360 is scheduled to hit first on September 5.
A short note from Midway tells us that Stranglehold, the upcoming game sequel to John Woo’s Hardboiled, has been delayed. Now scheduled to ship during Q1 2007, the game will star Chow Yun-Fat who dodges bullets and kicks ass, all the while looking awesomely cool, for the “honor of thy family.
Midway has unveiled its full lineup for this E3 the company will showcase the following titles at its booth (#4001, Petree Hall):
- Stranglehold (PS3, Xbox 360, PC)
- Unreal Tournament 2007 (PC, PS3)
- Blitz: The League (Xbox 360, Wii, PSP)
- Mortal Kombat: Armageddon (PS2, Xbox)
- Spy Hunter: Nowhere to Run (PS2, Xbox)
- The Lord of the Rings Online: Shadows of Angmar (PC)
- Rise & Fall: Civilizations at War (PC)
- Happy Feet (PS2, GameCube, Wii, GBA, DS, PC)
- The Ant Bully (PS2, GameCube, GBA, PC)
- The Grim Adventures of Billy & Mandy (PS2, GameCube, GBA)
- MLB SlugFest 2006 (PS2, Xbox)
- RUSH (PSP)
- Mortal Kombat: Unchained (PSP)
- NBA Ballers: Rebound (PSP)
Further information after the jump.
As 1Up reports, the latest issue of the Official US PlayStation Magazine will have first looks at a number of PlayStation 3 games, including one which hasn’t been announced as of yet.
The cover of the issue is graced by The Darkness, the upcoming next-generation title from Starbreeze, the studio behind the excellent Chronicles of Riddick game. The issue also takes a look at Medal of Honor: Airborne, Stranglehold and Dark Kingdom. Also, 1Up teases us with word that a news item on the “soon-to-be-announced” God of War 2 is in the magazine.
OPSM is now available to subscribers, with newsstand buyers getting it from March 14.
Midway has officially announced Stranglehold for the PS3, Xbox 360 and PC, after teasing gamers at E3 2005. A “spiritual sequel” to John Woo’s “Hard Boiled,” the game sees Chow Yun-Fat reprising his role as Inspector Tequila, returning to kick butt and save his family who’ve been kidnapped by the Russian mob. High-resolution (and highly impressive) screenshots can be found on VE3D; a preview can also be found on IGN. Scoop:
SIGNATURE CINEMATIC ACTION
Stranglehold allows gamers to play a John Woodirected action blockbuster movie. Dual-wielding, stunt-laden gunplay combined with massive destructible environments ensures that Stranglehold will be a true tour-de-force. The environmental interactivity and two-fisted gunplay all come online, bringing the experience to a whole new level.
AMAZING GUNPLAY & STUNTS
Gamers will experience smooth flowing gameplay, such as running up railings, swinging on chandeliers and leaping onto moving objects, all without interrupting intense gun battles.
BLOCKBUSTER HOLLYWOOD TALENT
Featuring the cinematic flare of acclaimed action director John Woo, Stranglehold will also benefit from Woo’s direction on storyline, camera placement and cutscenes. Starring international action-star Chow Yun-Fat as Inspector Tequila, the game’s cast is also comprised of other A-list Hollywood talent.
GROUND-BREAKING TECHNOLOGY: MASSIVE D
The innovative physics engine will provide gamers with an unprecedented level of interactivity. With two huge areas to explore (Chicago and Hong Kong), the interactions will be infinite with each level offering massive amounts of destructibility.
INNOVATIVE TEQUILA TIME MECHANIC
Stranglehold’s unique Tequila Time slow-motion system goes well beyond the slow-motion gameplay that typifies so many current action games and allows players to simultaneously aim and shoot at targets with a greater degree of focus. In a case of art imitating art, John Woo is the master and originator of this style of gunplay action and it’s taken to a new level in Stranglehold.
UNREAL 3.0 AND HAVOK
Using a highly modified version of the Unreal 3.0 engine integrated with the Havok physics system, Stranglehold will breath new life into game envinronments and characters with stunning graphics. Incredible “Rock’n Roll” physics make it possible for everything in the world to be destructible and interactive, allowing for an ever changing battle ground depending on how players approach different situations.
The action shooter will be out this Winter from Midway’s Chicago studio.