Their relations get even frostier than usual, as Mario and Sonic are teaming up once again in Mario & Sonic at the Olympic Winter Games for Wii and DS.
Developed by Sega of Japan under the guidance of Shigeru Miyamoto, the game will feature the legendary cast of playable characters, as well as new faces, as they square off against each other in winter-themed Olympic games. This includes alpine skiing and speed skating, among other events.
Scheduled for release late this year, the game will also feature multiplayer gameplay in both cooperative and competitive terms and will make use of the Wii Balance Board for more realistic gameplay.
Shigeru Miyamoto is one of today’s most celebrated game designers, having created games for several generations now. Most of his creations are memorable due to the fact that they contain great gameplay, superb characters and overall good designs.
GamePro takes a look at the ten best creations from the master himself. The number one game is quite a surprise.
Coming as another exciting new feature to the Wii is the inclusion of face-capture technology. E3 attendees got the chance to see Shigeru Miyamoto, Satoru Iwata and Reggie Fils-Aime play Wii Tennis on-screen which featured their faces in a cartoon-style on their character’s faces. This feature was not a one-time gimmick, but will be available to all Wii players (and across other Wii games), confirmed Miyamoto in an interview to MTV News.
As expected, he did not reveal details on how it will be done, or which games will feature support for the technology. Further information is expected soon.
Plagiarism is the sincerest form of flattery. My English teacher taught me that, and It seems Nintendo believes in the same philosophy too: Shigeru Miyamoto, often referred to as the “father of modern videogaming,” commented that Sony’s inclusion of motion sensing in their “DualShake” controller proves that the Wii is on the right track. Here’s what he had to say:
It’s kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering; it kind of reinforces in our minds that we’re doing the right thing.
What they’ve done is just take your standard controller and add in this motion-sensing device that’s similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don’t think they’re anywhere close to that.
He also talked about his rivals’ performances at E3, saying that “it’s the same old experiences with new graphics,” referring to Sony and Microsoft’s plans for the “HD era”. The man also talked about the Japanese reaction to the Wii name; he also addressed worries that the new controller would be too cumbersome for casual gamers.
At Microsoft we did the same controller six years ago – most people remember that,” Moore said. “The gamers’ response was muted at best. We remember it being applicable to flying games in particular and some driving games but overall there was somewhat of a collective yawn from the gaming community about the motion sensing technology.
Alluding to the removal of rumble in Sony’s PS3 controller, he commented that it’s “[not] a good trade off in itself.” Even the exorbitant (to most) price is commented on, but he concludes by saying that “Sony’s a great company,” and that it knows what it is doing.
Through an interview with Nintendo Europe (requires VIP access), Shigeru Miyamoto confirmed that The Legend of Zelda: Twilight Princess will make use of the Revolution controller when released later this year. However, he did not go into detail, though he did mention that more information on the next-gen console will be disclosed at E3, which is just two months away.