Tagged: rockstar games
Awesome: GTA 5 character wallpapers
If you’re itching for a new wallpaper, then you’ve come to the right place. Remember the recent illustrations for the three new characters for GTA 5? Well, Rockstar has released some fantastic new wallpapers for these characters, including a three-shot lineup of all of them together.
They’re available in a wide variety of resolutions and handheld devices. Head over and choose the one you like the most right now.
Grand Theft Auto 5 character artwork offers insight into personalities
Character trailers for Grand Theft Auto V
Not one, not two, but three brand new trailers for GTA V is out today. Each of these trailers is dedicated to the game’s three characters: Michael, Trevor, and Franklin.
The trailers look awesome! The game is due out on September 17 on PS3 and Xbox 360. It isn’t known whether it will be released on PC and Wii U.
Brand new GTA 5 screenshots!
I can’t help but feel excited for these new Grand Theft Auto V screenshots. They come courtesy of a blog post by Rockstar Games where they handled questions about Max Payne 3.
The post doesn’t say much about GTA5, but notes that more information is forthcoming. The game has been on a media blackout since its first trailer, which was released in November 2011. They are yet to reveal a release date/window.
Max Payne 3 will push high-end computers to their limits, supports DirectX 11 and has bigger textures
PC is going to offer the most definitive experience for Max Payne 3, or at least that’s what Rockstar is saying in this interview with PC World. Lead PC designer Kevin Hoare noted that the studio has taken into consideration high-end computers, pointing out that gamers with such hardware will have plenty to “sink their teeth into.”
“It’s when you get towards the top end of [the] range that you can really push a game to its limits,” he said. “The game will look and run incredibly on the most advanced current machines around at the moment and well into the near future.”
He added that the game supports “triple and even sextuple monitor support”, various anti-aliasing options, and other high-end graphical bells and whistles. Rockstar is also supporting DirectX 11.
Hoare also touched on the disk space issue: the game comes in at a sizeable 35GB. This is due to the increased size of textures, which are noted to be “four times the size of those on consoles.” The audio quality is also said to be significantly higher.
The game is due out June 1 on PC. It is already available on PS3 and Xbox 360. Hit the jump for revised system specifications.
Red Dead Redemption feels lonely at the top, beats Italian plumber and sweaty fighters
Red Dead Redemption continues its sales domination as NPD Group reveals the sales data for May 2010. The game has sold a combined 1.5 million units across the PS3 and Xbox 360. This has pushed the Italian plumber’s latest adventure down the gutter to third position.
Top Ten U.S. Console Games – Reporting May 2 to May 29, 2010
- Red Dead: Redemption (Xbox 360) – 945.9K
- Red Dead: Redemption (PS3) – 567.1K
- Super Mario Galaxy 2 (Wii) – 563.9K
- UFC 2010: Undisputed (Xbox 360) – 221.1K
- UFC 2010: Undisputed (PS3) – 192.3K
- Wii Fit Plus w/ Balance Board (Wii)
- New Super Mario Bros Wii (Wii)
- Alan Wake* (Xbox 360)
- Pokemon Soul Silver (NDS)
- Skate 3 (Xbox 360)
Hardware sales was quite good, though numbers were down compared to last year. The best-selling console was the DS followed by the Wii. The Xbox 360 beat out the PS3 by a rather wide margin, and the PSP languishes at the lowly bottom.
U.S. Hardware Sales – Reporting May 2 to May 29, 2010
- DS: 383.7K (down 57.1K)
- Wii: 334.8K (up 57.6K)
- Xbox 360: 194.6K (up 9.2K)
- PS3: 154.5K (down 26.3K)
- PSP: 59.4K (down 6.1K)
GTA IV Actor Wants More Money Upon Seeing Game's Success
Michael Hollick, who voiced Grand Theft Auto IV protagonist Niko Bellic, revealed to the New York Times that he was paid over $100,000 for the voice work he did for the game, with no royalties or residuals from the $500 million that was earned by the game during its first week of sales.
He, however, is thankful to Rockstar for providing him the opportunity, blaming the actors union for setting contracts without any provisions for electronic media such as video games.
“Yes, the technology is important, but it’s the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies,” Hollick added.
Manhunt 2 Could be Released in UK Due to Loophole
Legal loopholes may allow the release of Manhunt 2 in the UK, where it has been denied classification twice now. According to MCV, the game could be released as a digital download without needing any BBFC rating, as the Video Recordings Act does not cover mediums of delivery like the Internet.
Neither Take-Two nor Rockstar have commented on the matter. The game has been re-rated M in North America and will be released in the region on October 31 for PS2, PSP and Wii.
Rockstar To Appeal BBFC Rejection
Following up on the BBFC rejection, EuroGamer reports that Rockstar is appealing to the British ratings board and that they find the refusal “unacceptable”.
Apparently, the version they submitted is the same as the M-rated Manhunt 2 that will be released in North America on October 29. “We are continuing to appeal the British Board of Film Classification’s decision to deny the edited version of Manhunt 2 an 18-plus certificate and thereby ban its release in the United Kingdom,” the company said. “The changes necessary in order to publish the game in Britain are unacceptable to us and represent a setback for videogames.”
Revised Manhunt 2 Rejected by BBFC
The BBFC issued a statement announcing that they have rejected a revised version of Manhunt 2 that was submitted for approval from the ratings board. This follows the rejection of the original version which was last submitted in June.
Apparently, the changes weren’t enough. Says David Cooke, director of the BBFC: “We recognise that the distributor has made changes to the game, but we do not consider that these go far enough to address our concerns about the original version. The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient. There has been a reduction in the visual detail in some of the ‘execution kills’, but in others they retain their original visceral and casually sadistic nature.”
He also states that further changes were suggested to Rockstar for getting approval. As it stands, they have refused to change any more of the game, resulting in the rejection of the game from the board.