Remember Me was originally slated to have jet skis and would’ve been called “Adrift”. Players would be seen zipping around a flooded coastal city. While that sounds vaguely interesting at first, I believe the game would’ve become boring too easily and would have been dismissed quickly.
Thankfully, that didn’t come to fruition according to the game’s creative director Jean-Maxime Moris. The team had wanted to focus on the effects of global warming on the world, which they why they had wanted to place the game in a city like Sydney, Tokyo, or San Francisco. “The [player] would have to navigate with a wakeboard, grappling from one jet ski to another,” he said.
As it stands, they became more interested in the idea of manipulating memories and shifted the theme away from global warming. Dontnod’s (the studio) home city of Paris became the game’s stomping grounds but with a sci-fi twist. The iconic features of Paris came into view, though Moris explains that they were initially reluctant to be “that French studio doing that French game.”
Honestly, I think the game looks cool. The scenic views of Paris act as great eye candy, especially the new glass-and-steel skyscrapers alongside familiar Parisian landmarks. The interview touches upon the studio’s vision of Paris in the future and how social networks will come to dominate society. It’s an interesting read.
Remember Me is expected to be released early next month on PC, PS3, and Xbox 360.
Music is undoubtedly one of the most important things about a videogame. Total silence isn’t good nor is blasting music in the player’s face. This is where Remember Me is getting to be quite an interesting piece of work.
In a captivating interview with MTV Multiplayer, composer Olivier Derivere talked about how music plays an integral role in the upcoming brawler. “Every music cue is a part of Nilin (the game’s protagonist),” he said. “Actually, the whole score is a reconstruction around Nilin’s memory and it’s only during the last fight of the game that you can hear the full main theme.”
The biggest challenge they faced was developing a sound based on the game’s concept, which was “the digitization of an organic form which is electronically manipulated.” He noted that the music system is linked to the player’s actions within the game, so it will change based on how players fight. In a sense, the music will support the player’s moves, with Derivere adding that it “adds a sense of support and reward.”
Remember Me is in development for release on June 4 for PC, PS3, and Xbox 360.