The fifth annual Develop Industry Excellence Awards was held to honor the visionaries behind the greatest games in the gaming industry. Voted for by an independent panel of industry experts, this year’s winners include Motorstorm (PS3), Crush (PSP), Crackdown (Xbox 360) and many other titles. In all, there were 17 different companies and individuals claiming the 18 awards.
Evolution Studio’s PS3-exclusive racer and Zoe Mode’s Crush picked up the best new IP awards, while Traveller’s Tales picked up best indie developer and best use of a license for Lego Star Wars II. Test Drive Unlimited by Eden Games picked up the best use of online award, while Rare’s Viva Pinata grabbed the award for visual arts. Other winners include Sega, Ubisoft, NCSoft and many more. Below is the full winners list:
New Console IP
MotorStorm (Evolution/SCEE External Development)
New Handheld IP
Crush (Zoe Mode)
Best Use of a Licence
Lego Star Wars II (Traveller’s Tales)
Rare (Viva Pinata)
Real Time Worlds (Crackdown)
Best Use of Online
Eden Studios (Test Drive Unlimited)
Services & Outsourcing
New UK Studio
The spectacular Killzone PS3 trailer at Sony’s E3 2005 press conference left everyone in disbelief: can it be done, said everybody. Well, according to Phil Harrison, it can be done and will actually exceed some aspects of the shown trailer.
In an interview in the Official UK PlayStation Magazine, the executive revealed that the game will be shown next year and that “some elements already exceed the trailer.” He continued, saying that both internal and external expectation is “very high” and that Sony will not show the game to public until it’s going to “exceed people’s expectations.”
He also talked about achieving real-time, sharable gameplay recording, a feature that they will use in an upcoming game in a “very innovative way.” Apparently, it will be done by recording game input and then share that with other users. No other details were revealed.
In an interview posted on ThreeSpeech, Sony’s Phil Harrison has stated that there are currently 40 downloadable games for the PS3 in development, with more planned. Don’t expect generic shooters, though: “My strategy was to encourage developers to push the machine technically, creatively, artistically – to innovate in lots of different ways. But don’t be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we’ve seen on other systems tend to be retro 2D games, and we’re pushing the 3D capabilities of the PlayStation 3.”
He continues, saying that, unlike Xbox 360, every PS3 has a hard drive meaning that the games won’t be restricted by the size, which Xbox Live Arcade is (50 MB maximum limit).
Phil Harrison, the man behind SCE’s Worldwide Studios, in an interview with Spiegel Online remarked that the idea of Sony copying Nintendo’s Wii controller is “understandable,” but “a little stupid.” Apparently, both companies were working on similar technology for a long time, and now that such technology is possible within a price affordable by consumers, Sony went on to unveil the motion-sensing portion of PS3’s controller.
In the same interview, Harrison went on to say that users will adopt the PS3 as their “primary entertainment device” and that they’ll be doing their “gaming, movie watching, web browsing” and other “computer entertainment functions” through the console that will ship with a HDD and Linux preinstalled. “PlayStation 3 is a computer. We don’t need the PC.”