CVG reports that the February 2007 issue of PC Zone reveals the first details on Shivering Isles, the first expansion pack for Elder Scrolls IV: Oblivion. Snipping from the magazine article, the add-on will see 30-plus hours of gameplay, new quests, monsters, expanded free-form gameplay and a new land “that you can watch change according to your vital life-or-death decisions.”
Setting the scene, it’s explained that an ominous-looking gate has opened in Nibben Bay, the portal leading to a torn realm – the Shivering Isles – ruled by Sheogorath, the god of madness and dementia. Apparently, adventurers will meet the god and “plough through his trials”, but it’s additionally hinted that ultimately we may well be usurping the deity. A ETA of Q2 2007 has been given.
The issue, which is already available, has first screenshots and further information on the expansion.
Revealed in the latest issue of PC Zone magazine, CVG carries some details on World in Conflict, Massive’s upcoming multiplayer-focused RTS. Scoop:
The developer is eschewing the sci-fi theme of the Ground Control series for its new project and presenting us with a setting a little more contemporary – the late 1980s and the Cold War. But Massive has opted to pen a fictional scenario for the new title, according to which the Soviet Union has remained intact and staged an invasion of US soil. Massive apparently decided on the setting partly because it “felt the Cold War era really hadn’t been explored in strategy games before”, according to Walfisz, and that it wanted to ensure the setting is “really accessible and understandable from the beginning – basically, World in Conflict is something that people recognise right away”.
Elaborating on the core multiplayer gameplay, current info on World in Conflict has revealed that the plan is to support up to 8-player versus 8-player battles, players selecting to fly the combat flag for one of two teams in a hot zone and then assuming a specific role within that team. You might, for example, choose to command infantry, and once that’s been decided, you buy units, deploy them in a designated deployment zone in a map and then command them in the ensuing fight.
Further information can be found in the CVG article, which points out that you’ll need to read PC Zone for further details.