Remember Me was originally slated to have jet skis and would’ve been called “Adrift”. Players would be seen zipping around a flooded coastal city. While that sounds vaguely interesting at first, I believe the game would’ve become boring too easily and would have been dismissed quickly.
Thankfully, that didn’t come to fruition according to the game’s creative director Jean-Maxime Moris. The team had wanted to focus on the effects of global warming on the world, which they why they had wanted to place the game in a city like Sydney, Tokyo, or San Francisco. “The [player] would have to navigate with a wakeboard, grappling from one jet ski to another,” he said.
As it stands, they became more interested in the idea of manipulating memories and shifted the theme away from global warming. Dontnod’s (the studio) home city of Paris became the game’s stomping grounds but with a sci-fi twist. The iconic features of Paris came into view, though Moris explains that they were initially reluctant to be “that French studio doing that French game.”
Honestly, I think the game looks cool. The scenic views of Paris act as great eye candy, especially the new glass-and-steel skyscrapers alongside familiar Parisian landmarks. The interview touches upon the studio’s vision of Paris in the future and how social networks will come to dominate society. It’s an interesting read.
Remember Me is expected to be released early next month on PC, PS3, and Xbox 360.