In even more engine news, Havok sends word that Pandemic Studios has licensed Havok Behavior 5 for use in developing its upcoming titles. The behavior SDK and composition tool allows technical and non-technical game developers to create infinite numbers of sophisticated character behaviors easily and quickly on a wide range of platforms, including Wii, PS3 and Xbox 360. Pandemic has licensed Havok Behavior 5 as part of the Havok Spectrum bundled product, which provides integration between Havok Physics, Animation and Behavior.
The studio behind Mercenaries and the Destroy All Humans series, Pandemic Studios, has added a second development team at its Brisbane, Australia studios. They attribute this expansion to the success of Destroy All Humans 2 which is the sequel to one of the best-selling console games of 2005.
“Pandemic’s Brisbane studio has enjoyed great success with the Destroy All Humans! series and we are excited to build on our tremendous base of Australian talent with the addition of a second team,” said Josh Resnick, president of Pandemic Studios. “With the release of Destroy All Humans! 2, our Brisbane studio is now turning its attention to the development of brand new titles for next-generation gaming systems.”
Hoping to deliver the swinging ’60s with aliens, Garry Schyman has created a new, original score for Destroy All Humans! 2, the upcoming sequel to the tongue-in-cheek alien shooter from Pandemic Studios. Set during the ’60s, the game’s music draws influence from John Barry’s scores for the James Bond films from the era, as well as early Jerry Goldsmith and TV scores such as The Twilight Zone and The Man from U.N.C.L.E. The 60-minute score was recorded with a live orchestra; a limited soundtrack album release will be available at Target with purchase of the game. A commercial release will also be available through Lakeshore Records.
Garry Schyman, who also scored the first game, commented, “For Destroy All Humans! 2 I immersed myself in the scoring of that period, listening to dozens and dozens of soundtracks from that time of many different genres. However, just as in the original Destroy All Humans! was set in the 1950’s, with Destroy All Humans! 2 I never attempt to intentionally satirize the game experience with the score. Instead the humor comes from playing it dead straight and letting the irony of the 60’s images, witty dialogue and straight orchestral scoring from the period create the fun.”
Destroy All Humans! 2 is set for release on the PS2 and Xbox on October 17.
Leaked reports from alien civilization better known as the Furons suggest that Destroy All Humans! 2 is in the works. Pandemic Studios is at it once again, bringing the smartass alien Crypton 137 to Earth in a bid to destroy all humans… once again.
Announced for the PS2 and Xbox, the sequel will retain the original’s smart sense of humor and will take the player back to the swingin’ sixties – the time of free love, the Cold War and other era icons. Players will have access to an upgraded arsenal of weapons and enhanced mental abilities to battle the mass of humans, including a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors. They are also adding multiplayer co-op, five new open worlds to explore and the “irreverent” humor which made the original so enjoyable.
No release date was mentioned, but the game will be on display at E3 and first details and screenshots can be expected then.