Tagged: nvidia

Metro: Last Light has low FOV, auto-aim turned on by default; how to force DX9

metro last light logo

Metro: Last Light is now out and getting generally favorable reviews. However, an issue has been found that may prove to be a problem during gameplay. The game has a very low field of view and developer 4AGames hasn’t put it any sliders to change it. It can’t even be changed through manual configuration file editing, too.

The game is also a DirectX 10/11 title, but you can force it to run in DX9. DSOGaming has put up a guide on how to do it; as a bonus, they’ve also added a guide on how to turn off auto-aim, which is turned on by default in the PC version.

Finally, a new beta version of GeForce drivers for NVIDIA’s graphics cards is out. The v320.14 drivers are optimized specifically for the game, noting enhanced performance by up to 10%.

NVIDIA entering cloud gaming business with GeForce Grid

Nvidia-logoCloud gaming is gaining some major traction. NVIDIA has developed twin-Kepler tech that can stream high-end game visuals to any device that is capable of viewing video. This includes tablets, mobile phones, and even lower-powered devices.

It is also entering a partnership with Gaikai that will let its users play fancy games quite possibly anywhere, anytime, and on any device.

They used indie mech simulation title Hawken to demonstrate the technology. It will be streamed to users ahead of its release this December.

Duke Nukem inspires awesome custom computer

Richard Surroz, the man behind the excellent Kegputer, has teamed up with NVIDIA again to make something new and amazing. This time the theme was Duke Nukem Forever, a game fourteen years in the making. The game hasn’t been doing well with the critics, but who cares – it’s finally out and selling well enough to take the throne in UK.

Anyways, Surroz has built a custom-made computer based on the theme, and, to be honest, it’s absolutely wonderful. There’s a full step-by-step on how he has done it, plus pictures of the build, up on GeForce. It has two screens Check it out.

Zerg rush coming to a 3D screen near you


3D: the hot buzzword right now in Hollywood and, quite unsurprisingly, in videogame studios. In an interview with IGN at a South Korean media event, production director Chris Sagaty let slip that StarCraft II will be getting post-launch 3D support via a patch for “NVIDIA cards and screens that support it.”

In a related bit of news, NVIDIA is working on “optimizing [3D tech] for all systems”, so that the in-your-face support would work on as many computers as possible.

The most recent highlight of 3D was Metro 2033 which shipped with native support for the system.

Mirror’s Edge PC Gets PhysX Support

With the console versions out of the way, it appears DICE is pimping up the upcoming release of the PC version of Mirror’s Edge with support for PhysX’s physics engine, noting that NVIDIA 8-series and above cards will offer enhanced physics support for the game.

In fact, to show off the power of the PC, they released a trailer showcasing PhysX effects below. The game is due out on PC in January 2009.

[media id=84 width=495 height=298]

THEY Joins NVIDIA's "Meant to Be Played" Program

The game has seen only ten months of development time, but has made its way into NVIDIA’s “The Way it’s Meant to be Played” program. THEY, the aforementioned game, is a mystery first-person shooter in development at Warsaw-based developer Metropolis Software; it is not expected to hit stores for PC and next-gen consoles until 2009.

THEY made its way to the program thanks to its “innovative technical and gameplay features” according to the announcement. Apparently NVIDIA itself is excited about the game, which will made use of DX10 graphics and more.

“This is one of the earliest points in the development cycle that a game has joined NVIDIA’s The way it’s meant to be played program, which gives you an idea of how excited we are about its potential,” said Phil Wright, head of Content Business Development of the GPU maker. “Even in this short time IMC and Metropolis have demonstrated proof of a professional approach and a trendsetting concept for the future. We are happy to have signed this title, which is already promising great things at such an early stage. THEY will be a real highlight for our new and upcoming graphics boards.”

Crysis Demo; NVIDIA Updated Drivers

Finally, the single-player demo of Crysis is now available for download. It is a huge 1.77GB download from 3D Downloads, 4players.de, ActionTrip, AusGamers, ComputerGames.ro, eXp.de, FileFront, Fragland, FileShack, FanGaming, FilePlanet, Gameguru Mania, Gamer’s Hell, Internode Games Network, OnlineWelten and PixelRage

This NVIDIA page offers beta 169.01 drivers for the Crysis demo. It is recommended

to apply the driver before playing the demo, as it has been optimized specifically for that game.

ATI "Shoot-em-up" Drivers Released; NVIDIA 163.76 Beta Drivers

The promised v7.10 Catalyst drivers for ATI graphics cards are now available from AMD’s website. The “shoot-em-up” drivers offer adaptive anti-aliasing for the X1000 series, software Crossfire support for the HD2600 and HD2400 series, and significant performance improvements in quite a few games.

Additionally, new beta 163.76 drivers for NVIDIA cards have also been released for Windows XP. These are recommended for use with the TimeShift demo.

ATI 7.9 Catalyst, NVIDIA 163.67 Beta Drivers

New ATI Catalyst drivers have been released, updating it to v7.9. Some new features in the update include a video converter and various performance improvements. The Linux version of the drivers are expected “soon”.

Meanwhile, NVIDIA has released beta v163.67 drivers for GeForce 6, 7 and 8 series cards. The drivers are for various editions of Windows XP, 2000, 2003 and Vista.