“We have closely watched how FOG Studios has helped other developers from our region, and from around the world for that matter, achieve a level of success that many teams aspire to, but often don’t reach,” says Nibris CEO Piotr Babieno. “Also the fact that they do not shield their clients from their customers, the publishers, as a way of maintaining their power base, but instead help to facilitate direct and lasting relationships between their clients and customers to create ongoing, self sustaining partnerships. This is the mark of a great partner, and we are proud to be working with them.”
Both companies are currently showcasing their products at the Games Convention.
There has been a shortage of information on Sadness, Nibris’ upcoming Wii-exclusive horror title, but thanks to the studio, some new details on the game have been sent out.
First up, the Poland-based studio reveals that, due to the scale of the project, they are co-operating with FRONTLINE Studios (for programming) and Digital Amigos (for graphics). As for a publisher, none has been chosen so far; Nibris adds that the list of alleged publishers on the Internet is nothing but a rumor. They also added that no screens or playable demos are going to be published until the chosen publisher decides so.
In a radical move, Nibris announced that Sadness will NOT have any menu. “We aim at completely intuitive behavior of the player – just as in life. Every choice a player makes is essential – if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game,” said the studio. They also added that the game will use a save system that will be invisible to the player.
As for a release date, the studio had this to offer: Q4 2007. To somewhat-quench that long, LONG wait, they sent out a profile of Werewolves which will be in the game. Details after the jump.
Following the revelation of Nibris’ black & white game for the Wii, many sites misinformed their readers with wrong facts and details. A clarification from the studio was in order, and here it is:
- Sadness is not working title of our game, it is the final title
- The story takes place before World War I that is before 1914 and not as many claim in the thirties of XX century
- The style of the game do not correspond to Sin City movie; it will also not have the style of a comic. It is rather a tribute to pre-World War I cinema and it will have similar atmosphere
- The plot will take place in one of the Slavic countries; we will tell which one soon
- RotR is not being developed right now. Our priority of Wii console is Sadness, and only after it is finished RotR will be developed. RotR DS is being refined by separate team within Nibris
- Concerning the rumours about the possibility to choose the colour version of the game – the making of the concept in the greyscale is completely different. The choice of colour is not because of marketing reasons but the element of making the atmosphere of the game
- Concerning the rumours about the Hollywood film studio offering us a large sum of money for filming rights – the truth is that we were contacted but there have been no agreements. We cannot disclose the topic of our talks however. Still we can assure players that Sadness will not be filmed earlier than 2 years after it is introduced to the market (if it will be filmed)
Nibris promises to provide further information on the game soon (presumably at E3).
Touting itself as the first “black & white” game is Nibris’ Sadness. The studio has announced its first Revolution title – Sadness – which will be set in a pre-World War era and will lack a full color palette.
More information is said to be available soon.