Following up from news that Ubisoft has acquired Massive Entertainment, Kotaku carries a quote from Ubisoft president and CEO Yves Guillemot saying Massive will play a key role in the publisher’s MMO strategy. However, their efforts will be less than massive, noting that they will first focus on “light” MMOs that are very popular in Asia.
Said Guillemot: "We just bought it from them since those guys have Blizzard so they didn’t need that studio as much as we do, and those guys are extremely strong in RTS (real-time strategy), so they are going to help us also get closer to the MMO space. Our goal there is to go first with light MMOs…that have been extremely popular in China but are also coming in the U.S. and Europe and are generating lots of good revenue, so our goal is first to start with light MMOs, and then in the future also come with RPG and RTS, also in the MMO space."
Ubisoft today announced that it has acquired Massive Entertainment from Activision Blizzard. The Sweden-based studio is best known for its excellent strategy title World in Conflict which won several awards in the year it was published.
"We are delighted to welcome the talented team of creators at Massive into the Ubisoft family," said Christine Burgess-Quemard, executive director of worldwide production studios at Ubisoft. "Ubisoft is growing at an intense pace and our strategy is to ensure the strength of our global creative teams. Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios."
The studio is yet to reveal the project it is working on.
It’s no secret that developing on the PS3 is difficult, or in other words “more challenging” than the Xbox 360, but it’s always news when a developer publicly admits it.
The latest one comes from Massive Entertainment, the studio behind the console port of World in Conflict. Originally released for PC last year, the game is now being reworked for PS3 and Xbox 360; the developer has gone on record to say that the PS3 version has been the more challenging platform of the two, but they still plan on offering the same content on either consoles, noting that there might still be some minor graphical differences, but that gamers are going to have “virtually identical experiences.”
The console version of the game is expected to be released sometime later this year.
Publisher Sierra sent out word that the Xbox 360 version of World in Conflict won’t be seen until sometime in 2008. Already released for the PC, the Massive Entertainment strategy was originally scheduled to hit the console this Fall.
Revealed in the latest issue of PC Zone magazine, CVG carries some details on World in Conflict, Massive’s upcoming multiplayer-focused RTS. Scoop:
The developer is eschewing the sci-fi theme of the Ground Control series for its new project and presenting us with a setting a little more contemporary – the late 1980s and the Cold War. But Massive has opted to pen a fictional scenario for the new title, according to which the Soviet Union has remained intact and staged an invasion of US soil. Massive apparently decided on the setting partly because it “felt the Cold War era really hadn’t been explored in strategy games before”, according to Walfisz, and that it wanted to ensure the setting is “really accessible and understandable from the beginning – basically, World in Conflict is something that people recognise right away”.
Elaborating on the core multiplayer gameplay, current info on World in Conflict has revealed that the plan is to support up to 8-player versus 8-player battles, players selecting to fly the combat flag for one of two teams in a hot zone and then assuming a specific role within that team. You might, for example, choose to command infantry, and once that’s been decided, you buy units, deploy them in a designated deployment zone in a map and then command them in the ensuing fight.
Further information can be found in the CVG article, which points out that you’ll need to read PC Zone for further details.