Tagged: lionhead studios

Fable 3 combat shows massacre of wolves

This new Fable 3 video shows a fight against a pack of wolves who are looking to rip the throat off a little girl. The hero changes swiftly between sword, gun and magic combat – the same as in the previous game. This results in some sweet, sweet massacre.

Fable 3 is due out on PC and Xbox 360 on October 26.

[media id=113 width=560 height=325]

More Fable 2 DLC Coming, Fable 3 Hinted at

Lionhead head Peter Molyneux dropped some new details on what’s in store for Fable 2.

Speaking to Kotaku, he revealed that the next DLC “See the Future” should be released in the coming weeks and that it will be more story driven than the first DLC (Knothole Island).

Said Molyneux: "It answers some of the questions, if you’re a real fan of Fable…it starts to tease and hint at what it starting to happen in the world of Albion and what is happening in the future.”

He also hinted at Fable 3, noting that those who play the upcoming DLC will get a taste of what is to come.

More Fable 2 DLC on the Way

Really, was there any doubt? Lionhead Studios has confirmed that more downloadable content is coming up soon for Fable 2, its open-world action-RPG. Here’s what their blog had to say on the matter:

"Will there be any more DLC for Fable II?"

The answer is quite simple;


So far Lionhead has churned out one piece of DLC that added the Knothole Island, a whole new area to explore. The studio declined to offer any more details on the DLC.

Havok Completes Fable 2

Remember Fable 2? You know, the game which will offer “unconditional love”? Yea, the one by the Black & White dude – Peter Molyneaux. Well, the game’s physics will be handled by Havok, as the company announced that Lionhead Studios has licensed Havok Complete, the company’s physics and animation solution, for use in the far-off game.

“Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2,” said Molyneaux. “By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game.”

No release date for Fable 2 is known yet, but the game is not expected until late 2008.