The delay for Killzone 2 came out of nowhere at the PlayStation Day in Europe. However, the game apparently doesn’t need the extra time, as Sony has admitted that the game was delayed due to management decisions instead of technical issues.
Sony has quite a few games coming out this Holiday season, including two top-tier first-person shooters – SOCOM and Resistance 2, both of which are guaranteed best-sellers. The company did not want three titles fighting for “retail dollars” during the holiday season so they shifted Killzone 2 to February 2009.
Personally I think that’s a good move by Sony. This will allow gamers to experience the other two deserving titles, and the more polish Killzone 2 gets, the better it will be.
Yes, we all know certain games can only be run on the Xbox (hint: Halo and Halo 2) and certain games only on the PlayStation (hint: Devil May Cry), but in this day and age you would developers would be smarter not to claim such things. Well, Guerilla Games has claimed just this: Killzone 2 is only possible on the PS3. In an interview with the Official PlayStation Magazine, the studio’s bigwigs revealed that developing exclusively for the PS3 is a “huge benefit” and that when developing for several platforms you always have to take “restrictions into consideration.” Well said words, but this is what stings the most: “[Killzone 2] would be difficult, if not impossible, to deliver on a competing machine.”
The game’s producer Ter Heide chimed in: “I would say [It’s] impossible. We literally can’t do this stuff on any machine other than the PS3.” He notes the use of Blu-ray on the console, citing the recently shown demo that used 2GB space.
This year’s E3 saw the release of two new pieces of Killzone 2 artwork, showcasing the Helghast soldiers. These images were provided in high-resolution format by SCEA, thanks to whom I can now offer you wallpaper-sized versions of the awesome artworks.
There are three wallpapers in three different resolutions: 2560×1600 (widescreen monitors), 1600×1200 (standard screen monitors) and 480×272 (PSP).
The following images were kindly provided by SCEA and thanks goes out to the original artists who did them. I only cropped, resized and did the wallpapers.
Here goes the first one:
Two more after the jump.
Remember the much-controversial E3 2005 trailer of Killzone PS3? Well, it’s been missing in action since then… until recently. None other than Dutch newspaper de Volksrant has word on the game, which is being called the most expensive production in Dutch history.
According to the paper, Guerilla Games’ PS3 project tops the budget of Paul Verhoeven’s WWII thriller Black Book; it cost more than 16 million Euros to make. Though no specific numbers were mentioned, Killzone director Arjan Brussee states that their budget tops that of the film and that it’s the “biggest multimedia project in Dutch history.”
Why is making Killzone PS3 such an expensive endeavor? Say hi to next-gen graphics – what used to take “someone a week now takes him a month,” said Brussee. The article states that 120 developers are currently working on the project and that it will be fully translated in 20 different languages. Downloadable content was also mentioned: the paper mentions that new “chapters” will be available through the PlayStation Network and that “the Killzone that is in stores is only the beginning,” according to Brussee.
Predictably, no release date was mentioned.
The spectacular Killzone PS3 trailer at Sony’s E3 2005 press conference left everyone in disbelief: can it be done, said everybody. Well, according to Phil Harrison, it can be done and will actually exceed some aspects of the shown trailer.
In an interview in the Official UK PlayStation Magazine, the executive revealed that the game will be shown next year and that “some elements already exceed the trailer.” He continued, saying that both internal and external expectation is “very high” and that Sony will not show the game to public until it’s going to “exceed people’s expectations.”
He also talked about achieving real-time, sharable gameplay recording, a feature that they will use in an upcoming game in a “very innovative way.” Apparently, it will be done by recording game input and then share that with other users. No other details were revealed.