Tagged: john woo

Stranglehold Delayed

While announcing that the Xbox 360 version of Stranglehold has gone gold, Midway also let out word that the PC and PS3 versions have been delayed. The PC version is now slated for release on September 18, with the PS3 version releasing on September 25.

The Xbox 360 is scheduled to hit first on September 5.

Woo and Spector Strikes Ninja Gold

In a partnership of legendary proportions, acclaimed game designer Warren Spector (System Shock, Deus Ex) and film director John Woo (Hard Boiled, The Killer) have collaborated to make Ninja Gold, both a feature film and a video game.

Not much is known about the project yet, but the basic storyline revolves around a member of an ancient ninja tradition dealing with modern-day warfare. Apparently, it has been inspired by real world events. “The game concept is actually based on facts that the Yakuza and the Russian mob are involved in tons of gold being stolen in South Africa,” said producer Terence Chang.

“The idea actually started with John Woo,” said Spector. “He wanted to do something involving traditional ninjas in a modern-day setting, and the idea just resonated with me. I was intrigued with the idea of what happens when the traditional and the contemporary come into conflict.”

Though the film and the game will be independently developed, they have been intended as companion pieces from the beginning. “My thought from the start was to develop something that would work just as well in games as in movies, and I know John was thinking along the same lines,” Spector said. “This was an attempt to create a concept that would work in, and be developed for, a variety of media simultaneously. That’s something new for games–and for movies.”

No release date is pegged on either the movie or the game yet, though Woo plans on starting production on the film next year, pending the creation of a script.

Midway's E3 Lineup

Midway has unveiled its full lineup for this E3 the company will showcase the following titles at its booth (#4001, Petree Hall):

  • Stranglehold (PS3, Xbox 360, PC)
  • Unreal Tournament 2007 (PC, PS3)
  • Blitz: The League (Xbox 360, Wii, PSP)
  • Mortal Kombat: Armageddon (PS2, Xbox)
  • Spy Hunter: Nowhere to Run (PS2, Xbox)
  • The Lord of the Rings Online: Shadows of Angmar (PC)
  • Rise & Fall: Civilizations at War (PC)
  • Happy Feet (PS2, GameCube, Wii, GBA, DS, PC)
  • The Ant Bully (PS2, GameCube, GBA, PC)
  • The Grim Adventures of Billy & Mandy (PS2, GameCube, GBA)
  • MLB SlugFest 2006 (PS2, Xbox)
  • RUSH (PSP)
  • Mortal Kombat: Unchained (PSP)
  • NBA Ballers: Rebound (PSP)

Further information after the jump.
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Stranglehold Announced, Screenshots

Midway has officially announced Stranglehold for the PS3, Xbox 360 and PC, after teasing gamers at E3 2005. A “spiritual sequel” to John Woo’s “Hard Boiled,” the game sees Chow Yun-Fat reprising his role as Inspector Tequila, returning to kick butt and save his family who’ve been kidnapped by the Russian mob. High-resolution (and highly impressive) screenshots can be found on VE3D; a preview can also be found on IGN. Scoop:

SIGNATURE CINEMATIC ACTION
Stranglehold allows gamers to play a John Woodirected action blockbuster movie. Dual-wielding, stunt-laden gunplay combined with massive destructible environments ensures that Stranglehold will be a true tour-de-force. The environmental interactivity and two-fisted gunplay all come online, bringing the experience to a whole new level.

AMAZING GUNPLAY & STUNTS
Gamers will experience smooth flowing gameplay, such as running up railings, swinging on chandeliers and leaping onto moving objects, all without interrupting intense gun battles.

BLOCKBUSTER HOLLYWOOD TALENT
Featuring the cinematic flare of acclaimed action director John Woo, Stranglehold will also benefit from Woo’s direction on storyline, camera placement and cutscenes. Starring international action-star Chow Yun-Fat as Inspector Tequila, the game’s cast is also comprised of other A-list Hollywood talent.

GROUND-BREAKING TECHNOLOGY: MASSIVE D
The innovative physics engine will provide gamers with an unprecedented level of interactivity. With two huge areas to explore (Chicago and Hong Kong), the interactions will be infinite with each level offering massive amounts of destructibility.

INNOVATIVE TEQUILA TIME MECHANIC
Stranglehold’s unique Tequila Time slow-motion system goes well beyond the slow-motion gameplay that typifies so many current action games and allows players to simultaneously aim and shoot at targets with a greater degree of focus. In a case of art imitating art, John Woo is the master and originator of this style of gunplay action and it’s taken to a new level in Stranglehold.

UNREAL 3.0 AND HAVOK
Using a highly modified version of the Unreal 3.0 engine integrated with the Havok physics system, Stranglehold will breath new life into game envinronments and characters with stunning graphics. Incredible “Rock’n Roll” physics make it possible for everything in the world to be destructible and interactive, allowing for an ever changing battle ground depending on how players approach different situations.

The action shooter will be out this Winter from Midway’s Chicago studio.