Following on from his previous comments that PlayStation users are more “adult minded”, Jenova Chen today stated that most videogames simply are not stimulating enough for grown adults.
Speaking to Gamasutra, Chen suggested that games need to include “relevant” themes to appeal to a more mature audience.
“For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life,” said Chen. “You also need depth. You have the adventure – the thrill of an adventure – but you want the goosebumps too.”
He is aiming for something like that with his next project, which is still under wraps.
“Can games make you and another human experience an emotion that’s deep enough to touch adults?” he asked. “I’m working on all of that. Making emotional games and making them intellectually relevant; making games where people can connect and come together.”
I look forward to Chen’s new game. Journey, his first title, has picked up glowing reviews from both publications and gamers.
Speaking to VentureBeat, Journey creator Jenova Chen commented that he believed the PlayStation Network has more adult-minded users, pointing out that Sony has a “more artistic and adult-focused taste. They care about how grown-ups feel toward their games.”
Jack Buser, senior director of PlayStation digital platforms agrees, too. “Our primary PSN audience is indeed more adult, and many of our best-selling titles appeal to this demographic,” he stated.
He pointed out the success of games like Heavy Rain, Flower and Journey, noting that “users enjoy the emotional and thematic sophistication of their games, especially with our digital offerings.”
While it’s true that Sony does have more ‘artistic’ games, it is difficult to define what “adult-minded” exactly means. If we take on the basic meaning, then games such as Braid and Limbo are definitely targeted towards the more cerebral users. I Am Alive and Alan Wake’s American Nightmare also, quite rightfully, fall within such a broad category.