Plane crash. Jungle. Find shelter. Forage food. Survive mutants.
If that sounds enticing, then The Forest is right up your alley. The new open-world action adventure from indie developer SKS Games now has a shiny new trailer showing (naked?) mutant cannibals and some open-world gameplay. It is also now live on Steam Greenlight, and I don’t think it’s going to have too much trouble going through to Steam.
The game will take a simulation approach to gameplay. It’ll have a day-night cycle, weather, plants that grow and die, and more. You can roam around the island during day and huddle by the fire at night and survive aforementioned cannibals. You can also build and fortify camps and make weapons to kick some mutant ass.
It’s being made for PC and will support Oculus Rift when released. Check out the trailer below.
John Carpenter is one of the most respected filmmakers alive. He’s famous for having made Halloween, The Thing, and In the Mouth of Madness, all of which are considered to be some of the best horror films ever made. Having said that, Carpenter would now love to make a movie on Dead Space.
He revealed this to Game Informer, adding that “it’s just great stuff.” The filmmaker notes that it’s “ready-made”, referring to its sci-fi horror story of people coming across an abandoned spaceship and finding something aboard.
While all this is exciting, it’s sad to point out that the franchise’s future is yet unclear. EA has made it known that Dead Space 3, despite being well received by critics, didn’t do so well at retail. The game introduced cooperative modes that worked its way into the story; however, it moved away from psychological horror to action horror, which some fans have said was a major blow to the popularity of the series.
Whatever may happen to the series, Carpenter expressing interest in it is a big deal. The man is a legend at horror, and his work on In the Mouth of Madness shows that he can handle Lovecraftian stories quite well. Dead Space has a lot of Lovecraft vibes going on, so Carpenter not only makes sense, he’s the best man around to do a film adaptation of it. His work on The Prince of Darkness was amazing, too, which further solidifies this argument.
Carpenter for Dead Space. The ball is now in EA’s court.
Following on from their teaser trailer, Precursor Games has officially announced the launch of the crowdfunding campaign for Shadow of the Eternals. This is being billed as a spiritual successor to Eternal Darkness, which has a cult following now.
The studio looks to raise $1.5 million for the episodic action game. They aim to release the first episode on PC and Wii U in Q3 next year; they have a couple of videos that you can watch to help you part with your money. The game is being powered by CryEngine.
Wait, what? CryEngine and Wii U? I thought Crytek said they weren’t going to support the console.
Way back in 2002, a Gamecube game scared the pants off of quite a few people: Eternal Darkness. Although a sequel was pitched by the developers afterwards, publishers were unwilling to pick it up. But now, thanks to crowdfunding, a spiritual successor has been announced.
A teaser trailer for Shadow of the Eternals has been posted, showing off an interesting-looking game billed as coming “from the creators of Eternal Darkness”. It’s being worked on by Precursor Games, whose official website carries nothing apart from a teaser campaign for the title.
More details are expected on Monday. According to the teaser, that’s when the crowdfunding campaign will be launched. It’s not known if it will be carried out on Kickstarter or anywhere else. It’s going to be an episodic title on PC and Wii U.
American media has made popular small towns with deep, dark secrets. Such small towns are responsible for playing host to some memorable “The X-Files” episodes as well as the now-legendary “Twin Peaks” television show. This fascination with small towns is much more prevalent in books though, with big-time writers such as Stephen King weaving remarkable stories of evil with such backdrops.
Remedy Entertainment, the studio, took inspiration from both television shows and mainstream literature to create an experience that is simply unforgettable. The end result is Alan Wake, an excellent thriller that manages to combine an engaging story with compelling gameplay. It does not revolutionize the genre – it doesn’t even try to – but the experience will stay with you once it’s over.
Sega sends word that the collector’s edition for The House of the Dead: Overkill will come encased in an exclusive collector’s slipcase and is accompanied by an exclusive graphic novel. It will only be available through selected retailers as a pre-order bonus.
More interesting, however, is the addition of a “Prelude to an OVERKILL” graphic novel that tells the stories of Agents Washington and Varla Gunns on the night before the events of the game. It has been illustrated by Steve Copter of dissident punk bad “Black Mekon”.
The game is due out exclusively for the Wii in February 2009.
A new behind-the-scenes trailer for F.E.A.R. 2 has been released, showing off some scary footage from the horror shooter, as well as an interview with two developers talking about how they built the game.
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Fifteen new high-resolution screenshots from Resident Evil 5. The highly anticipated action sequel is due out sometime next year on PC, PS3 and Xbox 360. A demo announcement is expected soon.
Capitalizing on the success of Dead Space, EA today announced that they will be releasing premium upgrade packs for the in-game hero. Starting November 13, you will be able to download quite a few new suits and weapons, including some very strong ones.
Hit the jump for the full list of items. The DLC will be released on both PS3 and Xbox 360. No plans for a PC release were given.
Just in time for Halloween, Paradox Interactive has announced the Penumbra Collection, a compilation title that combines Penumbra: Overture and Penumbra: Black Plague together with the puzzle-oriented expansion pack Requiem. It is expected sometime during the first quarter of 2009.
Penumbra is a survival horror series that emphasizes problem solving and psychological thrills. It uses the first-person perspective and is powered by a custom-designed 3D engine developed by Frictional Games, its developer.