The Cult of Rapture has something extra for fans of BioShock – the full orchestral score by Garry Schyman. It’s a free download that features a 12-track compilation of the music featured within the game.
Popular film, television and video game composer Garry Schyman has created the original score for BioShock, according to a recent announcement. Known for his work on Destroy All Humans, the composer had composed in various styles of early twentieth century writing, with the music described as being “chillingly ominous” and “beautiful and poignant.” It was recorded with a live orchestra at historic Capital Studios in Hollywood, featuring solo violin, cello and piano performances.
“Garry Schyman’s work for us was incredible from the start in every possible aspect,” said Emily Ridgway, Audio Director at Irrational Games. “From his ability to produce and compose amazingly unique orchestral recordings, all the meanwhile perfectly accommodating the peaks and troughs of game development, Garry really deserves all the praise he gets for the BioShock soundtrack and then some.”
There’s a Q&A on Music 4 Games with the composer, talking about his work on the game.
BioShock is set for release on August 21 in North America and August 24 internationally for PC and Xbox 360.
Hoping to deliver the swinging ’60s with aliens, Garry Schyman has created a new, original score for Destroy All Humans! 2, the upcoming sequel to the tongue-in-cheek alien shooter from Pandemic Studios. Set during the ’60s, the game’s music draws influence from John Barry’s scores for the James Bond films from the era, as well as early Jerry Goldsmith and TV scores such as The Twilight Zone and The Man from U.N.C.L.E. The 60-minute score was recorded with a live orchestra; a limited soundtrack album release will be available at Target with purchase of the game. A commercial release will also be available through Lakeshore Records.
Garry Schyman, who also scored the first game, commented, “For Destroy All Humans! 2 I immersed myself in the scoring of that period, listening to dozens and dozens of soundtracks from that time of many different genres. However, just as in the original Destroy All Humans! was set in the 1950’s, with Destroy All Humans! 2 I never attempt to intentionally satirize the game experience with the score. Instead the humor comes from playing it dead straight and letting the irony of the 60’s images, witty dialogue and straight orchestral scoring from the period create the fun.”
Destroy All Humans! 2 is set for release on the PS2 and Xbox on October 17.