I can’t help but be excited about Citadel, the final piece of single-player DLC for Mass Effect 3. Conspiracies, hanging out with friends, and going on one last adventure with old friends and partners? Definitely the last hurrah for Shepard and crew. It comes out tomorrow.
In a deathblow to the gaming industry, EA announced that it will acquire both BioWare and Pandemic Studios, two of the finest game developers in the world. The former is well-known for its action role-playing games, including upcoming Mass Effect which is being published by Microsoft, though the property is now owned by EA. Pandemic is popular for creating the Mercenaries series, one of the best open-world games out there. Both studios employ roughly 800 people spread across four locations: Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.
“These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer. “We also expect this will drive long-term value for our shareholders.”
“Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games,” said Josh Resnick, president and cofounder of Pandemic Studios. “As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.”
“We are truly excited by John Riccitiello’s new vision for EA,” said Ray Muzyka, co-founder and CEO of BioWare. “This vision is consistent with BioWare’s focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.”
Building on the success of its Godfather franchise, EA has revealed that a sequel to the game based on Mario Puzo’s classic book. The game is simply dubbed The Godfather 2 and is expected to appeal to the “older demographic.” No other information, including platforms, was revealed.
Apparently, this was brought up by a shareholder who asked the company how it deals with “more mature, edgier titles”. Frank Gibeau, head of EA Games, answered the question, saying that games such as Crysis, Army of Two and the aforementioned Godfather game are being developed to appeal to the “older customer” and that they have a “good critical mass of franchises and brands” for such an audience.