Lobo is quite possibly the most badass character in the DC universe. After all, who else can be the “Main Man”? He’s being released as a DLC character for Injustice: Gods Among Us.
When Blizzard had announced Diablo 3 for PS3 and PS4, everyone thought it’d just be a dumb console port. But that doesn’t seem to be the case; in fact, the studio is apparently putting a lot of thought and work into the game.
Blizzard’s Matthew Burger told OPM that the studio didn’t want to “emulate a PC game on the console,” adding that you won’t be able to get the PC experience by simply plugging in a USB keyboard and mouse. This is because they are putting in a “lot of work into how we laid out the abilities and the camera. It wouldn’t feel right.”
Burger then went on to explain how the game’s complex inventory management system is being streamlined to suit console users’ needs. They are also dividing it into body parts as opposed to the grid you can find in the PC version.
He also discussed the inclusion of the evade button and what it means for console players: “it helped solve some of the differences between PC and console.” Apparently, PC players can simply click anywhere on the map and simply go there as opposed to the console version where you have to move manually.
A lot more is discussed about transferring the game over to the PlayStation consoles. It’s an interesting read if you’re into this game.
Beloved Alice is coming back once more! American McGee, the developer behind Alice and its interesting sequel, has revealed that Spicy Horse, his studio, has been working on a new entry in the series as well as a new game based on The Wizard of Oz.
The Facebook page for Alice: Otherlands reveals the game, noting that it’s going to be funded through a crowdfunding campaign run on Kickstarter. They’ve revealed potential backer rewards and have launched a competition looking for the best Alice cosplayer. There’s a UI mockup as well, and it seems the game won’t be a hack-and-slash title but something else entirely.
As for the Oz title, the studio simply noted that “it’s already in the works.” However, Kelly Heckman, community manager at the company, noted that it’s not related to the ill-fated 2004 game that was in development at Atari.
So, what does this all mean for Alice? The first was excellent, and so was the sequel. However, the direction McGee is taking her in doesn’t seem very good. I’d love to see another action game similar in vein to Devil May Cry or God of War. The concept does sound interesting, however, especially in how Alice will be traveling in the minds of various prominent figures of Victorian London. Mark Twain, Thomas Edison, and Jules Verne are listed as probables on their Facebook page. Let’s see how this turns out, though I hope it’s as awesome as the first one.
Mass Effect 3, despite being critically acclaimed and liked by gamers, faced a severe backlash due to its ending. There was a lot of debate regarding the ending, but BioWare had eventually kneeled to the fans by releasing extended versions of the game’s three endings. This was an industry first, and it’s still seen as an intrusion into artistic license by many.
Keeping all this in mind, BioWare learned a lot of lessons, and they’re going to heed them for their future titles. Casey Hudson, the game’s executive producer, noted how they had “underestimated how attached people [had] become to the characters.” He adds that the excellent Citadel DLC was born out of the desire to respect this love.
“We’d never imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow—getting closure and just having some time to live in the universe that they fought to save,” he said. “This, and many other learnings, will be built into our future games.”
This sentiment is echoed by producer Mike Gamble, who commented that fans’ feelings about the characters were “just as strong as [BioWare’s]”.
As it stands right now, BioWare has only hinted that the next installment in the series is in the works. The company has recently been gauging interest in various aspects like timeline and multiplayer, so it remains to be seen what the future holds for us.
Bethesda has been posting teaser images for their next project, and everyone’s betting money that it is a new Wolfenstein game. All images are posted below.
The collage shows three images, one with the hastag 1960 below. People are speculating that it’s the long rumored Wolfenstein game, which is reportedly in development at Swedish studio Machine Games. The studio was formed by members of Starbreeze, the studio behind excellent games such as The Darkness and Chronicles of Riddick.
This has been confirmed indirectly by Bethesda themselves, who noted that “this morning’s tease is not related to anything @BGS_Devs is working on.”
The game is rumored to make use of idTech5 game engine. There hasn’t been a new Wolfenstein game since 2009. The last entry was average at best, and was made by Raven Software, id Software, and some other studios.
Hotline Miami is undoubtedly one of the best games I’ve ever played. It’s short, fun, and chaotic in just the right amounts, making it a truly unforgettable experience. Devolver Digital, the developer, now seems to be getting in the groove for a sequel it seems. They’ve just posted a mysterious code in the game’s official Twitter account.
The code reads: LSSRUTB UYO SEEL LNLS ERED LEH. There’s a busy Reddit thread that’s trying to solve the code. Some people think it’s an anagram while others believe it’s a cipher. It hasn’t been decoded as of yet, and Facebook and Twitter users are trying to figure it out as well.
Personally, I think someone bashed someone’s face all over the keyboard. You know, because that’s something I’d love to do in Hotline Miami.
The original is available to play on PC and Mac; it’s also due for release on PS3 and PS Vita this spring.
Following on from their teaser trailer, Precursor Games has officially announced the launch of the crowdfunding campaign for Shadow of the Eternals. This is being billed as a spiritual successor to Eternal Darkness, which has a cult following now.
The studio looks to raise $1.5 million for the episodic action game. They aim to release the first episode on PC and Wii U in Q3 next year; they have a couple of videos that you can watch to help you part with your money. The game is being powered by CryEngine.
Wait, what? CryEngine and Wii U? I thought Crytek said they weren’t going to support the console.