I can’t wait for the game to come out!
Metro: Last Light is now out and getting generally favorable reviews. However, an issue has been found that may prove to be a problem during gameplay. The game has a very low field of view and developer 4AGames hasn’t put it any sliders to change it. It can’t even be changed through manual configuration file editing, too.
The game is also a DirectX 10/11 title, but you can force it to run in DX9. DSOGaming has put up a guide on how to do it; as a bonus, they’ve also added a guide on how to turn off auto-aim, which is turned on by default in the PC version.
Finally, a new beta version of GeForce drivers for NVIDIA’s graphics cards is out. The v320.14 drivers are optimized specifically for the game, noting enhanced performance by up to 10%.
If you’re itching for a new wallpaper, then you’ve come to the right place. Remember the recent illustrations for the three new characters for GTA 5? Well, Rockstar has released some fantastic new wallpapers for these characters, including a three-shot lineup of all of them together.
They’re available in a wide variety of resolutions and handheld devices. Head over and choose the one you like the most right now.
In what can only be considered to be not-a-surprise, Take-Two has announced that BioShock Infinite has sold significantly more copies in its first month than its predecessors in the series. In fact, more than 3.7 million copies of the excellent game has been shipped around the world, and there has apparently been “solid demand” for the game’s Season Pass, though no one really knows what DLC they’re going to get.
The publisher, however, isn’t doing so well. Despite having such big successes as BioShock Infinite, Borderlands 2, and NBA 2K13, the company finished the year with a net loss of $29.49 million. Interestingly, it’s better than last year, which saw a $108.82 million deficit.
As for its other successes, Borderlands 2 has shipped 6 million copies since its release, which puts it on track to be the publisher’s best-selling title; NBA 2K13 has shipped 5 million copies. No figures were revealed for Max Payne 3 and XCOM: Enemy Unknown, though both of them were critically acclaimed at release.
The publisher is looking to bank on the launch of GTA 5, which is due out later this year. It’s quite sad that Take-Two is still in the red despite having released so many good games. As a matter of fact, I’ve put countless hours into these games, as have many others, yet I don’t understand how such a publisher can still make a loss.
Remember Me was originally slated to have jet skis and would’ve been called “Adrift”. Players would be seen zipping around a flooded coastal city. While that sounds vaguely interesting at first, I believe the game would’ve become boring too easily and would have been dismissed quickly.
Thankfully, that didn’t come to fruition according to the game’s creative director Jean-Maxime Moris. The team had wanted to focus on the effects of global warming on the world, which they why they had wanted to place the game in a city like Sydney, Tokyo, or San Francisco. “The [player] would have to navigate with a wakeboard, grappling from one jet ski to another,” he said.
As it stands, they became more interested in the idea of manipulating memories and shifted the theme away from global warming. Dontnod’s (the studio) home city of Paris became the game’s stomping grounds but with a sci-fi twist. The iconic features of Paris came into view, though Moris explains that they were initially reluctant to be “that French studio doing that French game.”
Honestly, I think the game looks cool. The scenic views of Paris act as great eye candy, especially the new glass-and-steel skyscrapers alongside familiar Parisian landmarks. The interview touches upon the studio’s vision of Paris in the future and how social networks will come to dominate society. It’s an interesting read.
Remember Me is expected to be released early next month on PC, PS3, and Xbox 360.
Plane crash. Jungle. Find shelter. Forage food. Survive mutants.
If that sounds enticing, then The Forest is right up your alley. The new open-world action adventure from indie developer SKS Games now has a shiny new trailer showing (naked?) mutant cannibals and some open-world gameplay. It is also now live on Steam Greenlight, and I don’t think it’s going to have too much trouble going through to Steam.
The game will take a simulation approach to gameplay. It’ll have a day-night cycle, weather, plants that grow and die, and more. You can roam around the island during day and huddle by the fire at night and survive aforementioned cannibals. You can also build and fortify camps and make weapons to kick some mutant ass.
It’s being made for PC and will support Oculus Rift when released. Check out the trailer below.
Writing on his Facebook page, acclaimed developer Warren Spector asked if the world “really need[s] another Wolfenstein game” in reference to the recently unveiled first-person shooter. “Did we need a generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game?” he wrote, adding that “No. The world did not. I am so tired of this.”
This outburst is in reference to the trailer for the game that depicts images of Nazi robots, guns, and violence. It all looks quite cool, though I can understand why Spector is so peeved by it: the sameness, the repetitiveness of it all.
He’s also quite taken aback by the voiceover: “Oh, and could we all just agree we’ll never use the generic gravelly whisper trailer voice guy ever again.” Well, that I can agree with, but I simply cannot get in line with this: “Please stop using Jimi Hendrix to promote your adolescent male power fantasies.” Hendrix’s cover of “All Along the Watchtower” is played throughout the teaser for the game.
Spector—I have all the respect in the world for you, but please, Hendrix is awesome. Hendrix can stay.
He later added that he’s not blaming Wolfenstein: The New Order specifically, but that he’s tired of shooters. He is “sick of a particular look and tone… particular trailer narration style… and [I am] worried about the state of the core game business.”
Further onwards, he asks whether anyone is worried about the state of the industry right now. He notes the presence of the indies, adding that the major publishers are not interested in selling anything besides generic shooters, sports, and action-RPG games.
Although it sounds like a rant, and it truly is, Spector raises an interesting and valid point. Why is the industry so fixated on a particular style? Why does everything have to be flat and grey? The answer is: they sell. These games bring in big money, and that’s what publishers are here to do—make money. It may sound crass, but it’s true, and it’s something we all have to live by. It’s a business, and a very profitable business at that.
The reason why anyone isn’t taking risks is because they can be financial disasters. Even big-budget games like Tomb Raider and Dead Space 3 have been reported not to meet their targets. Surprisingly, these aren’t even risky titles with radically different tones and themes. These were regular, ordinary games that simply didn’t sell as well as their publishers hoped they would. And that raises the question: why would they risk their precious resources on “different” things? Sadly, they won’t, so we’re stuck with and excited by games like Wolfenstein, among others.
Lobo is quite possibly the most badass character in the DC universe. After all, who else can be the “Main Man”? He’s being released as a DLC character for Injustice: Gods Among Us.
When Blizzard had announced Diablo 3 for PS3 and PS4, everyone thought it’d just be a dumb console port. But that doesn’t seem to be the case; in fact, the studio is apparently putting a lot of thought and work into the game.
Blizzard’s Matthew Burger told OPM that the studio didn’t want to “emulate a PC game on the console,” adding that you won’t be able to get the PC experience by simply plugging in a USB keyboard and mouse. This is because they are putting in a “lot of work into how we laid out the abilities and the camera. It wouldn’t feel right.”
Burger then went on to explain how the game’s complex inventory management system is being streamlined to suit console users’ needs. They are also dividing it into body parts as opposed to the grid you can find in the PC version.
He also discussed the inclusion of the evade button and what it means for console players: “it helped solve some of the differences between PC and console.” Apparently, PC players can simply click anywhere on the map and simply go there as opposed to the console version where you have to move manually.
A lot more is discussed about transferring the game over to the PlayStation consoles. It’s an interesting read if you’re into this game.
Beloved Alice is coming back once more! American McGee, the developer behind Alice and its interesting sequel, has revealed that Spicy Horse, his studio, has been working on a new entry in the series as well as a new game based on The Wizard of Oz.
The Facebook page for Alice: Otherlands reveals the game, noting that it’s going to be funded through a crowdfunding campaign run on Kickstarter. They’ve revealed potential backer rewards and have launched a competition looking for the best Alice cosplayer. There’s a UI mockup as well, and it seems the game won’t be a hack-and-slash title but something else entirely.
As for the Oz title, the studio simply noted that “it’s already in the works.” However, Kelly Heckman, community manager at the company, noted that it’s not related to the ill-fated 2004 game that was in development at Atari.
So, what does this all mean for Alice? The first was excellent, and so was the sequel. However, the direction McGee is taking her in doesn’t seem very good. I’d love to see another action game similar in vein to Devil May Cry or God of War. The concept does sound interesting, however, especially in how Alice will be traveling in the minds of various prominent figures of Victorian London. Mark Twain, Thomas Edison, and Jules Verne are listed as probables on their Facebook page. Let’s see how this turns out, though I hope it’s as awesome as the first one.