Tagged: 3d realms

Duke Nukem Forever "Teaser" Trailer

Keeping to its “when it’s done” promise, 3D Realms had not shown Duke Nukem Forever since its first showing back in 2001. However, they have broken their silence by releasing a teaser trailer of the game – it was originally prepared internally for the purpose of holiday festivities, but they decided to release it to the public, marking the beginning of further media unveiling of the long-in-development shooter sequel.

The trailer below features the work of longtime Duke voice actor Jon St. John as well as music from composers Jeremy and Julian Soule. The release date is still “when it’s done”.

There is more information on the game in this Shacknews post. You can also grab a HD version of the trailer above on Rapidshare (direct link).

Sequel Plans – Prey and Just Cause

Over on Game Matters, Scott Miller’s blog, is word that Prey has sold over a million copies and that plans for a sequel have gone ahead: “There will be a sequel, and we think we have a interesting follow-up story to tell and some all-new innovations to bring new excitement to the table.”

Meanwhile, Total Video Games says that they have got confirmation that Just Cause 2 is also in the pipeline. The original was developed by Avalanche Studios and published by Eidos Interactive. As expected, there are no details, but the game is said to be in development for PS3, PC and Xbox 360.

Duke Nukem Forever Next Year?

As if we didn’t need another Duke Nukem Forever release date: a 3DR forum member has posted the scan of a page from the July edition of PC Gamer which states that it has received “official word” that DNF will be released sometime next year.

Please do take it with buckets of salt, because, first of all, it’s not directly from 3D Realms; and secondly, do you really think Duke Nukem Forever will EVER be released? It’s a myth! An urban legend! Kidding aside, it’d be great if the game gets released soon.

2K Games' E3 Events

2K Games will be hosting quite a few events at its booth at this year’s E3. Below is the full schedule:

Autograph Sessions:

Wednesday, May 11th
Time: 1-2:30, 3:30-4pm, 4:30pm-5pm
Who: Marc Silvestri and Paul Jenkins are the co-creators of the comic book The Darkness, as well as contributors to the upcoming, gritty, action/adventure game for next generation consoles that is based on the comic.

Thursday, May 12th
Time: 2-3pm, 3:30pm-4pm
Who: Adam West, the voice of Mayor of Quahog in the cult cartoon the Family Guy, will reprise his role in the upcoming humorous action/adventure video game based on this popular cartoon.

Multi-Player Prey Tournament:

Come take part in an 8-player head-to-head PC tournament with Prey, the upcoming PC/Xbox 360 FPS game from 2K, developed by Human Head Studios and produced by 3D Realms.

Wednesday: Signup and Qualifying throughout the day (first come, first served)
Thursday: Semi-finals begin at 9:30am
Friday: Finals at 11am and Championship Game at 3pm

The Grand prize is a VoodooPC HEXX gaming PC customized for Prey, with premium prizes from AMD, Creative and Logitech. In addition, attendees who play Prey at the 2K booth receive a free Prey customized Func Original sUrface1030 mousing surface (while supplies last), courtesy of ATI and 2K.

Prey Xbox 360 Update

Prey Xbox 360 ScreenshotThe ninth weekly development update for Prey has been posted, discussing the Xbox 360 version of the game. Here’s a bit from the lengthy post, which also offers a screenshot from the Microsoft console version on the right.

Prey really stretches the Doom3 engine, sometimes in ways it wasn’t designed for. It aims to create a convincingly organic-looking alien world full of curves and natural shapes from an engine designed around box-shaped rooms, and features many additional shaders and special effects that take the visuals far beyond the original Doom3 engine. This extra load meant the coding team had to work hard on optimising the code, removing bottlenecks and spreading the load across the three cores at the heart of the 360 to hit our target of a constant 30fps framerate. We have also had one coder, Mick, working for the best part of 6 months using the 360 performance analysis tools to identify the slower areas of code and rewrite, or in many cases replace routines with low-level machine code to squeeze the best from the machine.

Also included in the update is a group picture of the development team.