BioShock Infinite sold much better than its predecessors, Take-Two still in the red

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In what can only be considered to be not-a-surprise, Take-Two has announced that BioShock Infinite has sold significantly more copies in its first month than its predecessors in the series. In fact, more than 3.7 million copies of the excellent game has been shipped around the world, and there has apparently been “solid demand” for the game’s Season Pass, though no one really knows what DLC they’re going to get.

The publisher, however, isn’t doing so well. Despite having such big successes as BioShock Infinite, Borderlands 2, and NBA 2K13, the company finished the year with a net loss of $29.49 million. Interestingly, it’s better than last year, which saw a $108.82 million deficit.

As for its other successes, Borderlands 2 has shipped 6 million copies since its release, which puts it on track to be the publisher’s best-selling title; NBA 2K13 has shipped 5 million copies. No figures were revealed for Max Payne 3 and XCOM: Enemy Unknown, though both of them were critically acclaimed at release.

The publisher is looking to bank on the launch of GTA 5, which is due out later this year. It’s quite sad that Take-Two is still in the red despite having released so many good games. As a matter of fact, I’ve put countless hours into these games, as have many others, yet I don’t understand how such a publisher can still make a loss.

Mass Effect didn’t have non-humanoid aliens because it would’ve been costly

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There were quite a few alien races represented in the Mass Effect trilogy. Although they may have scales, blue skin, or might even look like roaches, they were basically humans with a palette swap. That’s disturbing, but considering how limited consoles were during this generation, that may have been a necessary step.

Apparently, BioWare thought the same, too, for they considered having non-humanoid squadmates in the games, but they discovered that it would have taken away from the rest of the game.

All the party members in the games were based on the humanoid skeleton because the development effort for non-humanoid playable aliens would have been great. Instead, the studio pushed to make a “larger, more polished game.” Also, all squadmates had to function like human characters in the sense that they’d have to be able to carry guns.

Honestly, I’d love to see the galaxy’s first Hanar spectre in the next Mass Effect game. Now, that would be freaking amazing! Also, I think next-gen consoles have more power and RAM that can be dedicated to render more than one type of “skeleton” in games.

Boy band sings about indie games, is full of win

Boy bands and indie games—oh my! But that’s what’s happening in New Zealand: Viva La Dirt League, a boy-band parody group, has released an excellent music video extolling the virtues of buying indie games. It’s funny, awesome, and ultimately too cool for the Internet.

Also, fursuits. Enough said. Enjoy.

Remember Me was originally set in water; Paris came in much later

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Remember Me was originally slated to have jet skis and would’ve been called “Adrift”. Players would be seen zipping around a flooded coastal city. While that sounds vaguely interesting at first, I believe the game would’ve become boring too easily and would have been dismissed quickly.

Thankfully, that didn’t come to fruition according to the game’s creative director Jean-Maxime Moris. The team had wanted to focus on the effects of global warming on the world, which they why they had wanted to place the game in a city like Sydney, Tokyo, or San Francisco. “The [player] would have to navigate with a wakeboard, grappling from one jet ski to another,” he said.

As it stands, they became more interested in the idea of manipulating memories and shifted the theme away from global warming. Dontnod’s (the studio) home city of Paris became the game’s stomping grounds but with a sci-fi twist. The iconic features of Paris came into view, though Moris explains that they were initially reluctant to be “that French studio doing that French game.”

Honestly, I think the game looks cool. The scenic views of Paris act as great eye candy, especially the new glass-and-steel skyscrapers alongside familiar Parisian landmarks. The interview touches upon the studio’s vision of Paris in the future and how social networks will come to dominate society. It’s an interesting read.

Remember Me is expected to be released early next month on PC, PS3, and Xbox 360.

Konami posted year-on-year losses in 2013

Konami-Logo cropIt’s surprising to know that Konami has been posting year-on-year losses for the past couple of years as well as the past fiscal year. It just released details of its financial performance, and it doesn’t look good. The company’s revenue came down 15% from its earnings last year; its net income also decreased 42.8% when compared to last year.

Konami saw its biggest losses in the digital entertainment and pachinko divisions, especially the latter. In fact, the latter division’s income fell more than 70% while the former’s income fell 17.1%. The saving graces were Metal Gear Rising: Revengeance and Pro Evolution Soccer 2013, both of which boosted earnings.

All is not bad, though, as the publisher’s social gaming division posted growth. In fact, Metal Gear Solid Social Ops and Dragon Collection, both of which are operated in partnership with a Japanese social networking site, saw major growth. The company’s games now have over 35 million players worldwide.

Having said all this, what does it mean for Konami? The publisher has become increasingly reliant on Metal Gear titles over the past few years. A glance at its current portfolio reveals an alarmingly large number of Castlevania and MGS titles; all these are alongside tie-in games based on anime franchises. If they want to get out of this rut, they need to innovate and introduce new franchises. They also need to generate further interest in their current titles. Personally, I don’t see anything enticing other than Metal Gear Solid V and Castlevania: Lords of Shadow 2.

Awesomeness overload: Blood Dragon movie trailer and BioShock student film teaser

There’s this truly awesome guy called Mike Diva out there who has gone and whipped up a trailer for a Far Cry 3 Blood Dragon: The Movie. We’re all blessed for this amazing creation.

The ‘trailer’ stars Detective Rex “Power” Colt, who is ridding the streets of “cyber shit”. The video is filled with ‘80s gaudiness. There’s nudity, gratuitous violence, insane dialog (“This isn’t part of the prophecy.” “I AM prophecy!”), and a flying cyber shark, of all things.

Meanwhile, The Brothers Rapture is a more serious, somber affair from a group of Vancouver film students. They’ve released a teaser that shows off Plasmids, audio diaries, and the eternal ‘rapture’ between competing schools of thought. The group promises to release the full film on May 13, but if this teaser is any indication, it’s going to be good.

The Forest looks good, creepy, and scary

Plane crash. Jungle. Find shelter. Forage food. Survive mutants.

If that sounds enticing, then The Forest is right up your alley. The new open-world action adventure from indie developer SKS Games now has a shiny new trailer showing (naked?) mutant cannibals and some open-world gameplay. It is also now live on Steam Greenlight, and I don’t think it’s going to have too much trouble going through to Steam.

The game will take a simulation approach to gameplay. It’ll have a day-night cycle, weather, plants that grow and die, and more. You can roam around the island during day and huddle by the fire at night and survive aforementioned cannibals. You can also build and fortify camps and make weapons to kick some mutant ass.

It’s being made for PC and will support Oculus Rift when released. Check out the trailer below.