Double Fine is freaking awesome when it comes to making good games, and Dropchord is looking to be a great addition to its roster. If you’ve ever wondered how the studio makes its games, then this video is for you.
Senior gameplay programmer Patrick Hackett has put up a time-lapse video of the development of Dropchord. “I regularly captured short videos showing new features or interesting developments,” he writes. “I sped these up and cut them together with one of the tracks from the game.”
And the result is phenomenal. The video shows the evolution of the game’s design, how its appearance changed, and its debut at PAX East this March.
Dropchord is due out on Windows, Mac, and iOS in July.
Well, it’s about goddamn time!
If you’ve got an Android device and are playing Diablo 3, you will love this app: it provides the current status of the game’s servers. Developed by Eluamous, who has also made a similar app for World of Warcraft, the app is free, though it is supported by ads. You can check the status of servers in US, Europe and Asia without having to log on to your computer.
So, what does this hyperbole translate to? First off, the AI has been improved. They’ve also enhanced the dribbling system and have redone the Player Impact Engine. The career mode has also had some “major changes” in response to fan feedback.
The game is coming out on PC, PS3, Xbox 360, PS Vita, Wii, PSP, PS2 (!), 3DS, iOS, and other mobile platforms. It will also support Kinect and PlayStation Move.
Coming from the lead programmer of Child of Eden is a cute dancing-shooting hybrid game called Kotomon on iOS. It uses touch controls to catch friendly monsters and shoot them at not-so-friendly monsters. They come with their own unique powers, and their moves add various beats to the background music.
Its listing notes abilities like bouncing around, breathing fire, explosion, and more. The soundtrack can be influenced by selecting the various creatures, which you can use to create combos for high scores.
The game is available for iOS devices for just $2.99.
Windows Phone 7 won’t be deprived of the wrath of angry birds it seems, as Nokia and Rovio today announced Angry Birds Space for the platform.
It was previously doubted whether the popular game would make its way to Microsoft’s mobile OS. The user numbers simply aren’t high enough to attract Rovio; in fact, the company went on record to say they won’t be porting to WP7.
Angry Birds Space made its debut top of the charts on both Android and iOS platforms. It has been downloaded 50 million times since its release.
Major Final Fantasy developers have teamed up to produce Borderwalker, an interesting RPG for iOS devices. The team consists of FFVII and FFVIII scenario writer Kazushige Nojima, FFVI and FFIX art director Hideo Minaba, composer Nobuo Uematsu, and Baten Kaitos character designer Nakaba Higurashi.
The game makes use of a battle system that takes place on a 3×3 grid. Players have to touch various sectors to discover new skills. Besides the core campaign, players can unlock secrets by playing bonus scenarios, exploring dungeons, and fighting in a coliseum.
You can grab it from the Japanese iTunes store if you know the language well. Otherwise, wait with us mortals and pray for it to be localized.
Angry birds and pigs are quite a money-making combination it seems. Rovio today announced its 2011 financial results: yearly revenue totaled approximately $106.3 million, which generated $67.6 million in pre-tax profit. It should be noted here that Angry Birds Space, which was a blockbuster in terms of sales, isn’t included here since it was released this year. The 2011 lineup consists of Angry Birds, Angry Birds Seasons, and Angry Birds Rio, the movie tie-in.
Rovio also noted that the number of game downloads went up to 648 million by the end of the year, and that they’ve reached 200 million active monthly users. It also noted that around 30 percent of its total revenue was generated by licensing and merchandising.
The company also noted that it’s “preparing itself and getting ready” for an IPO. It will be expanding itself through “product development, cutting-edge branding… corporate infrastructure” this year, according to company CEO Mikael Hed.
Sounds like there’s more Angry Birds in our future!