Mark Rein has posted on the Epic Games forums, clarifying the differences between the PS3 and Xbox 360 versions of Unreal Tournament 3. The basic thing, he claims, is the disc size where the PS3 wins by leaps and bounds. It is the reason why they will not be able to cram in as many maps on the Xbox 360 version of the game. However, he doesn’t rule out those games – he hints at the possibility of those maps appearing as downloadable content, citing Gears of War as an example. However, he is still not sure about the idea and states that it is “too early to tell for sure.”
He also touches the subject of user-created mods on the Xbox 360, simply stating that they will work with Microsoft to find a way of supporting them. No definite answer was given, but he hopes that details will be announced soon.