BioWare Takes morpheme

NaturalMotion sent out word that BioWare is integrating its animation middleware morpheme into its pipeline and will be using it to develop assets for several unrevealed next-gen titles. morpheme is a middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real-time.

“morpheme is a key component in our goal to develop a deep and complex animation pipeline,” said Gordon Walton, Co-Studio Director at BioWare Austin. “We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks.”

“Some of morpheme’s features that have been useful in our development thus far are the innovative viewport, which provides the development team with immediate feedback on realism and accuracy of animation blending,” continued Walton. “We’re also pleased with morpheme’s drag and drop interface; it is great for quickly setting up trees and connecting state machines. We also anticipate morpheme’s animation building state machines to be beneficial to our project in the long run.”

No information on the titles themselves was released. BioWare is currently working on a number of projects including Mass Effect and a Sonic RPG.

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