Engadget’s WWDC 2007 live-blog was the first to break news of id’s shiny new engine that was shown off during Steve Jobs’ keynote. John Carmack, the programming guru at id Software, had this to say:
So the last couple of years at iD we’ve been working in secrecy on next-gen tech and a game for it… this is the first time we’re showing anything we’ve done on it publicly.” iD Tech 5… “What we’ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.
Basically, the engine removes the texture memory constraints and allows artists and designers to customize the world with virtually unlimited visual fidelity. At least that’s what id’s announcement had to say. Dubbed id Tech 5, the engine will render vast outdoor landscapes, as well as indoor environments with unprecedented visual detail.
The engine has been announced for the PC, Mac, PS3 and Xbox 360. More information, as well as another Mac announcement will be revealed at E3 next month.