360 Sourced

Adding to the ease of coding games for the Xbox 360, Valve has announced the availability of the Source engine as an official middleware solution for the Microsoft console. Having powered Half-Life 2, its upcoming ‘Episodes’, as well as Sin Episode and Vampire: The Masquerade, the Xbox 360 version of Source is optimized to utilize the console’s advanced graphics hardware and offer full support for Xbox Live.

Valve had previously disclosed its plans to release Half-Life 2, along with two of its ‘Episodes’, Team Fortress 2 and Portal to both PS3 and Xbox 360.

Those wanting detailed information about licensing Source should contact Jason Holtman.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s