Vampire Story Announced

Slovakia-based Mayhem Studios announced Vampire Story, an adventure/RPG, for release during early 2007. Not to be confused with A Vampyre Story, the website for the game has gone up along with a couple of screenshots. Here’s a bit on the Story:

Vampire Story uses our own game engine that has been in development for five years. Here are some of its features:

  • advanced material support (pixel shader version 2.0, with optional downscale for weaker hardware)
  • normalmapping, environment mapping, specular, per pixel lighting
  • hierarchic visibility detection
  • particles with programmable dynamics

Other technological features of the Vampire Story project include:

  • Character face animation support (including lip synchronization with speech)
  • Advanced sound engine with the support of 3D sound, EAX 2.0 and EAX 3.0

Locations:

  • Storyline will take the player to four different locations: abandoned docks, lighthouse district, old factory and a merchant ship. The graphics is stylized in a way that the player will be engulfed in the dark yet rich atmosphere.

Game system:

  • Full 3D display with the camera placed behind the character
  • ATBS (active time battle system) adding dynamics to combat as well as the possibility to use a lot of hits, blows, weapons and special combos. (Similar system is used for example in the Final Fantasy series)
  • The possibility to create your own spells using the rune system
  • A lot of adventure-like items and non-linear dialogue branching
  • Character development through the improvement of skills and abilities

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